The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. ** DirectX End-User Runtimes (June 2010) - offline installer**įrom here Microsoft Download Center DirectX Redist (June 2010) Added support for DirectX End-User Runtime. Inno Setup supports all Windows versions and allows you to create an EXE file that contains all of your application's files, which will be displayed in an interface with a great design.
Inno Setup Directx Install software#
If you are a software programmer, this program is a must have. Alternatively, you can download an Inno Setup installer that I created for. ( vc_redist.圆4.exe vc_ )ĭownload Visual C++ Redistributable for Visual Studio 2015 from Official Microsoft Download Center ISTool - extends Inno Setup but I just needed the isxdl.dll downloader. Inno Setup is one of the best free tools for creating application installers. OTVDM is a better solution for running Win16 apps than installing Windows 3.x. Microsoft Visual C++ 2015 redistributable
Inno Setup Directx Install install#
(I don’t remember it, because I don’t have access to the laptop now) In this case, I wish to create a custom intaller, to install prerequisites that I downloaded right from the source.Īs for prerequisites, I understand that there are two needed: Cg 1.4.1 installer for Windows is thoroughly updated and now based on Inno Setup. Microsoft Visual Studio Installer Projects Extension (.vdproj support). runtime libraries for use with the OpenGL and DirectX graphics APIs. However, I get an error when I try to run my game’s executable, related to a faulty Visual C++ 2015 installed component. Software installed / Build worker image, Visual Studio 2013, Visual Studio 2015. I restarted the prerequisites installer, and this time it finished install. Halfway in Visual C++ 2015 redistributable install, it stucked, and it didn’t advance even after 15 minutes. It asked me about the option to install prerequisites, and accepted.
I have compiled my project for Windows 圆4, chose the option to add prerequisites to it, and transfered the compiled build to a laptop without Unreal Engine installed, to test it.